Features:
Version 1.0:
- extreme brightness on players faces and skins removed
- overall contrast reduced
- sunny, sunset and night turfs reconfigured
- vignette effect (dark areas round the corners of the screen) removed
- the game now launches with patch automatically disabled. It can be manually enabled when player enters a match by pressing Shift+F12
- original DMGR settings are reconfigured to achieve more visual balance between DMGR with Fusion enabled and DMGR with Fusion disabled
Version 0.5:
*ENB Series (developed by Boris Vorontsov) parameters:
- new shader settings
- enhanced texture rendering
- new lighting parameters
- bloom effects, indirect lighting and occlusion enabled
* Duong Match Graphics Replacement 10:
- new shader settings
- enhanced texture rendering
- new lighting parameters
- bloom effects, indirect lighting and occlusion enabled
- new 3D grass - shorter and sharper, with new texture
- new generic grass texture
- updated face shadows
- new kit shadows
- new grass lighting & shadows parameters
- new kits & players model lighting
- new in-game PostFX effects that will apply to both cinematics and normal match graphics
- new tunnel lighting
- each match time (sunny, overcast, sunset, night) has its own set of lighting parameters that are tuned to be as realistic as possible
- depth of field reconfiguration
- level of details and render rate reconfiguration
- new nets
- all above parameters fine tuned to efficiently correspond with ENB Series settings
The patch is available in 3 modes: Low Specs, Medium Specs and High Specs.
*High Specs:
- for more powerful computers (Core 2 Duo 2.0 GHz+, 2GB+ RAM, VGA 256MB+, Pixel Shader 3.0)
- DOF and AA and AF functioning at the same time
- shader settings at highest levels
- textures optimized
*Medium Specs:
- for more mid-range computers (2.5GHz+, 1GB+ RAM, VGA 128MB+, Pixel Shader 2.0)
- shader settings at average levels
- textures mildly optimized
*Low Specs:
- for computers barely meeting the recommended system requirements of the original FIFA 10
- shader settings at lowest levels
- no texture optimization
Features:
*Version 1.0:
- all features from v0.5 updated.
- depth of Field reconfiguration.
- level of details and render rate reconfiguration.
- new nets.
- optional grass texture.
- overbright Silverscreen Edition removed due to performance issues.
*Version 0.5:
- new 3D grass - shorter and sharper, with new texture
- new generic grass texture
- updated face shadows
- new kit shadows
- new grass lighting & shadows parameters
- new kits & players model lighting
- new in-game PostFX effects that will apply to both cinematics and normal match graphics
- new tunnel lighting
- level of details and render rate reconfiguration
- nach match time (sunny, overcast, sunset, night) has its own set of lighting parameters that are tuned to be as realistic as possible
The patch is available in three modes: Neutral Edition, Overbright "Silverscreen" Edition and Overbright "Vibrant" Edition.
1. Neutral Edition features lighting effects and colours that are relatively dull and easy on the eyes.
2. Overbright "Silverscreen" Edition features high-contrast, glossy and luminated lighting, together with a slight film-noire effect applied to match-time. This mode offers more dramatic and cinematographic visual effects, as well as a console-like feel to the game, as compared to Neutral Edition.
3. Overbright "Vibrant" Edition is pretty much identical to "Silverscreen". However it features lighting qualities with high vibrancy - in other words, colourful - resembling those of live soccer matches rather than those from a console game.
There is also a fourth mode that restores your data to EA original, in the event that you are dissatisfied with the patch.